- Здоровье - 625
- Мана - 195
- Атака - 52 - 62
- Радиус атаки - 100
- Защита - 1.5 (8%)
- Сила – 25 +2.4
- Ловкость - 18 +1.9
- Разум - 15 +1.75
- Скорость бега (ms) - 300
- Cooldown атаки - 1.44
- стандартный хп реген 1
- стандартный мп реген 0.61
Скиллы:
1.  Найкс приходит в ярость, получая защиту от магии и увеличивая скорость атаки. Level 1 - 30% Increased Attack Speed and Magic Immunity. Lasts for 2.5 seconds. Level 2 - 45% Increased Attack Speed and Magic Immunity. Lasts for 3.25 seconds. Level 3 - 60% Increased Attack Speed and Magic Immunity. Lasts for 4 seconds. Level 4 - 80% Increased Attack Speed and Magic Immunity. Lasts for 4.75 seconds. Cooldown: 15 seconds. Manacost: 75
Отличный скилл, но со сравнительно большим кулдауном... Надо знать, когда нажимать "R", т.к. за время замеса мы успеем заюзать только 1 раз. Скилл значительно повышает нашу живучесть и способность убивать. им можно уворачиваться от летящих магий просто нажав "R" во время полета магии вот так: Внимание! снимает эффекты рун и других баффов поэтому если на вас ДД или Хаст не всегда стоит юзать этот скилл...
как пользоватся?...
- Находим нужного героя (герои разделены на Sentinel и Scouge для упрощения этой задачи)
- Находим интересующий скилл (для упрощения скиллы перечислены по порядку (как у героя))
- И смотрим:
- Immune = Магия\скилл не кастуется на N'aixa во время действия Rage
- Not immune = Магия\скиил игнорирует Rage
- N/A = Магия\скилл не имеет отношения к Rage
- Cast = магию\скилл кастуются но не имея эффекта... проходит только анимация
- Unknown = до сих пор не известно
Sentinel:
- Luna Moonfang, Moon Rider
Lucent Beam = Immune Moon Glaive = Not immune Lunar Blessing = N/A Eclipse = Cast
- Kardel Sharpeye, Dwarven Sniper
Scattershot = Not immune Headshot = Wont stun but the bonus damage will go through ( refer to the critical&bash guide by malle ) Take Aim = N/A Assassinate = No damage but will stun and give vision to the unit that you target
- Jah'Rakal, Troll Warlord
Berserker rage = N/A Blind = Immune Fervor = N/A Rampage = Not immune
- Rhasta, Shadow Shaman
Forked Lightning = Immune Voodoo = Immune Hero Shackles = Immune Mass Serpent Wards = Not immune
- Rigwarl, Bristleback
Viscous Nasal Goo = Immune Quill Spray = Not immune Bristleback = N/A Warpath = Not immune
- Mangix, Pandaren Battlemaster
Thunder Clap = Cast Drunken Haze = Immune Drunken Brawler = N/A Primal Split = N/A
Primal Split Pandas Taunt = Not Immune Cyclone = Immune Hurl Boulder = Immune
- Bradwarden, Centaur Warchief
Hoof Stomp= Cast Double Edge= Immune Return = The damage to melee unit is prevented by magic immunity, while the damage to all unit isn't prevented Great Fortitude = N/A
- Gondar, Bounty Hunter
Shuriken Toss = Immune Jinada = N/A Wind Walk = Not Immune Track = Not immune (но если во время действия трака включить Рэйдж то снимается подсветка и -армор)
- Knight Davion, Dragon Knight
Breathe Fire = Cast Dragon Tail = Immune Dragon Blood = N/A Elder Dragon Form = N/A
- Magina, Anti-Mage
Mana Break = Immune Blink = N/A Spell Shield = N/A Mana Void = No damage but you will stun the target.
- Traxex, Drow Ranger
Frost Arrows = Immune Silence = Immune Trueshot Aura = N/A Marksmanship = N/A
- Purist Thunderwrath, Omniknight
Purification ( damage ) = Not immune Purification ( heal ) = Immune Repel = Immune Degen Aura = Not immune Guardian Angel = Not immune
- Shendelzare Silkwood, Vengeful Spirit
Magic Missile = Immune Terror = Immune Command Aura = N/A Nether Swap = Not Immune
- Zeus, Lord of Olympia
Arc Lightning = Immune Lightning Bolt = Immune Static Field = Not immune Thundergod's Wrath = Cast
- Aiushtha, Enchantress
Impetus = Immune Enchant = Immune Nature's Attendants = Not immune Untouchable = Immune
- Morphling
Waveform = Cast Adaptive Strike AGI = Immune Adaptive Strike STR = Immune Morph = N/A Replicate = Not immune
- Rylai Crestfall, Crystal Maiden
Frost Nova = Immune Frost Bite = Immune Brilliance Aura = N/A Freezing Field = Immune
- Sven, Rogueknight
Storm Bolt = Immune Great Cleave = Not Immune Toughness Aura = N/A God's Strength = Not Immune
- Slithice, Naga Siren
Mirror Image = N/A Ensnare = Not Immune Critical Strike = N/A Song of the Siren = Immune
- Raigor Stonehoof, Earthshaker
Fissure = Immune Enchant Totem = Immune Aftershock = Immune Echo Slam = The initial damage ( 173/238/293 damage ) will go through magic immunity but the "small" echo damage ( 27/37/57 damage per unit around Raigor ) will be blocked by magic immunity
- Rikimaru, Stealth Assassin
Smoke Screen = Avatared unit inside the cloud wont miss at all, but I'm not sure if they got silenced or not Blink Strike = Immune Backstab = Not immune Permanent Invisiblity = N/A
- Lina Inverse, Slayer
Dragon Slave = Cast Light Strike Array = Cast Ultimate = N/A Laguna Blade = Cast
- Syllabear, Lone Druid
Summon Spirit Bear = N/A Rabid = N/A Synergy = N/A True Form = N/A
Syllabear's Spirit Bear Entangle = Immobile but no damage.
- Yurnero, Juggernaut
Blade Fury = Cast Healing Ward = Not Immune Blade Dance = N/A Omnislash = Not Immune
- Nortrom, Silencer
Curse of the Silent = Immune Glaives of Wisdom = Immune Last word = Immune Global Silence = Not Immune
- Rooftrellen, Treant Protector
Nature's Guise = Immune Eyes in the Forest = N/A Living Armor = Immune Overgrowth = Immobile but no damage
- Darchrow, Enigma
Malefice = Immune Conversion = Unknown Midnight Pulse = Not immune Black Hole = Immobile but no damage
- Ezalor, Keeper of the Light
Illuminate = Cast Mana Leak = Immune Chakra Magic = Immune Ignis Fatuus = N/A
- Ulfsaar/Fuzzy Wuzzy, Ursa Warrior
Earthshock = Cast Overpower = N/A Fury Swipes = Not immune Enrage = Not immune
- Aggron Stonebreaker, Ogre Magi
Fireblast = Immune Ignite = Immune Bloodlust = Not immune
Ogre Magi Multicast Fireblast = Immune Ignite direct = Immune Ignite indirect = Immune
- Boush, Tinker
Laser = Immune Heat Seeking Missile = Cast March of the Machines = Not immune Rearm = N/A
- Furion, Prophet
Sprout = Immune Teleportation = N/A Force of Nature = N/A Wrath of Nature = Cast
- Azwraith, Phantom Lancer
Spirit Lance = Immune Doppelwalk = N/A Juxtapose = N/A Phantom Edge = N/A
- Tiny, Stone Giant
Avalanche = Immune Toss = You still got the damage but I'm not sure wether you can target avatared unit or not. Craggy Exterior = Immune Grow = N/A
- Squee And Spleen, Techies
Land Mines = Not immune Statis Trap = Cast Suicide Squad, Attack! = Not immune Remote Mines = Immune
- Chen, Holy Knight
Penitence = Immune Test of Faith = Immune Holy Persuasion = Immune Hand of God = Not immune
- Rexxar, Beastmaster
Wild Axes = Cast Beast Rage = Not immune Call of the Wild = N/A Primal Roar = No damage but will stun
- Jakiro, Twin Head Dragon
Dual Breath = Immune Icy Path = Immune Auto Fire = Immune Macropyre = Cast
- Razzil Darkbrew, Alchemist
Acid Spray = Not Immune Unstable Concoction = Immune Goblin's Greed = N/A Chemical Rage = N/A
- Mirana Nightshade, Priestess of the Moon
Starfall = Cast Elune's Arrow = Cast Leap = N/A Moonlight Shadow = Not Immune
- Raijin Thunderkeg, Storm Spirit
Electric Rave = N/A Barrier = Immune Overload = Immune Lightning Grapple = Not Imunne
- Huskar, Sacred Warrior
Inner Vitality = Immune Burning Spear = Immune Berserker's Blood = N/A Life Break = Cast (т.е. Huskar потратит ХП но не замедление не dmg не пройдут)
- Lanaya, Templar Assassin
Refraction = N/A Meld = Not Imunne Psi Blades = Not Imunne Psionic Trap = Imunne
- Puck, Faerie Dragon
Illusory Orb = Cast Waning Rift = Cast Phase Shift = N/A Dream Coil = Cast
Scourge:
- Medusa, Gorgon
Split Shot = Not immune Chain Lightning = Immune Mana Shield = N/A Purge = Not immune
- Balanar, Night Stalker
Void = Immune Crippling Fear = Immune Hunter in the Night = N/A Darkness = N/A
- King Leoric, Skeleton King
Storm Bolt = Immune Vampiric Aura = N/A Critical Strike = N/A Reincarnation = N/A
- Lucifer, Doom Bringer
Devour = Unknown Scorched Earth ( damage ) = Immune Lvl? Death = Immune Doom = Not Immune
- Anub'Arak, Nerubian Assasin
Impale = Immune Mana Burn = Immune Spiked Carapace = Immune Vendetta = Not Immune
- Slardar, Slithereen Guard
Sprint = N/A Slithereen Crush = Cast Bash = You will stun, but deal no bonus damage Amplify Damage = Not immune
- Akasha, Queen of Pain
Shadow Strike = Immune Blink = N/A Scream of Pain = Cast Sonic Wave = Cast
- Bone Clinkz, Bone Fletcher
Strafe = N/A Searing Arrows = Immune Wind Walk = Not immune Death Pact = Unknown
- Darkterror, Faceless Void
Time Walk = N/A Backtrack = N/A Time Lock = the same with Slardar's bash, stun but no bonus damage Chronosphere = Not immune
- Viper, Netherdrake
Frenzy = N/A Poison Attack = Immune Corrosive Skin = Not immune Viper Strike = Cast
- Razor, Lightning Revenant
Frenzy = Not Immune Chain Lightning = Immune Unholy Fervor = N/A Storm Seeker = Immune
- Terrorblade, Soul Keeper
Soul Steal = Immune Conjure Image = Cast Metamorphosis = N/A Sunder = Cast and heal him self
- Leshrac, Tormented Soul
Split Earth = Cast Diabolic Edict = Not immune Lightning Storm = Immune Pulse Nova = Cast
- Kel'Thuzad, Lich
Frost Nova = Immune Frost Armor ( target allies ) = Immune ( pretty unsure, need help to clarify ) Frost Armor ( slow ) = Immune Dark Ritual = Unknown Chain Frost = Cast
- Krobelus, Death Prophet
Carrion Swarm = Immune Silence = Immune Witchcraft = N/A Exorcism = Not immune
- Lion, Demon Witch
Impale = Immune Voodoo = Immune Mana Drain = Immune Finger of Death = Cast
- Lesale Deathbringer, Venomancer
Shadow Strike = Immune Poison Sting = Not immune Plague Ward = Not immune Poison Nova = Wont give poison damage to avatared/immune to magic unit but give 2-3 physical damage at the initial cast
- Magnus, Magnataur
Shockwave = Immune Empower = Immune Mighty Swing = Not immune Reverse Polarity = You will still get "absorbed" and stunned, but no damage
- Visage, Necro'lic
Grave Chill = Immune Soul Assumption = Immune Gravekeepers Cloak = Cast ( avatared enemies has the aura but it wont heal them ) Raise Revenants = N/A
- Nessaj, Chaos Knight
Chaos Bolt = Immune Blink Strike = Immune Critical Strike = N/A Phantasm = N/A
- Banehallow, Lycanthrope
Summon Wolves = N/A Howl = Cast Feral Heart = N/A Shapeshift = N/A
- Black Arachnia, Broodmother
Spawn Spiderlings = Immune Spin Web = N/A Incapacitating Bite = Immune Insatiable Hunter = N/A
- Mortred, Phantom Assasin
Shadow Strike = Not Immune Blink Strike = Immune Blur = N/A Coup de Grace = N/A
- Pugna, Oblivion
Nether Blast = Cast Decrepify = Immune Nether Ward ( negative mana regen ) = Not immune Life Drain = Cast
Pugna's Nether Ward Mana Flare = Immune
- Leviathan, Tidehunter
Anchor Smash = Not immune Gush = Immune Kraken Shell = N/A Ravage = Cast
- Atropos, Bane Elemental
Enfeeble = Immune Brain Sap = Immune Nightmare = Immune Fiends Grip = Immobile but no damage
- Rotund'jere, Necrolyte
Death Pulse = Immune Diffusion Aura = Not immune Sadist = Not immune Reaper's Scythe = Stunned but no damage
- Pudge, Butcher
Meat Hook = Not immune Rot = Immune Flesh Heap = N/A Dismember = immobile but no damage
- Barathrum, Spiritbreaker
Charge of Darkness = Immune Empowering Haste = N/A Greater Bash = Not immune Nether Strike = Not immune
- Anub'Seran, Nerubian Weaver
Watcher = N/A Shukuchi = Immune Geminate Attack = Not immune Time Lapse = N/A
- [*]Nevermore, Shadow Fiend
Shadowraze = Cast Necromastery = Not immune Presence of the Dark Lord = Not immune Requiem of Souls = Immune
- Crixalis, Sand King
Burrowstrike = Immune Sand Storm = Cast Caustic Finale = Not immune Epicenter = Cast
- Mogul Kahn, Axe
Berserker's Call = Cast Battle Hunger = Immune Counter Helix = Not immune Culling Blade = Immune Culling Blade within killing zone = Not immune
- Strygwyr, Bloodseeker
Bloodrage = Immune Blood Bath = Not immune Strygwyr's Thirst = Not immune Rupture = Cast
- Abaddon, Lord of Avernus
Death Coil = Immune Aphotic Shield ( damage ) = Immune Aphotic Shield ( target allies ) = Immune Frostmourne = Not Immune Borrowed Time = Not immune
- Mercurial, Spectre
Spectral Dagger = No damage but slowed Desolate = Not immune Dispersion = Immune Haunt = Not immune
- Vol'jin, Witch Doctor
Paralyzing Cask = Immune Voodoo Restoration = Not immune Maledict = Cast Death Ward = Not immune
- Harbinger, Obsidian Destroyer
Arcane Orb = Immune Astral Imprisonment = Immune Essence Aura = Not immune Sanitys Eclipse = Cast (в независимости от кол-ва инты сжигает ману но не дамажит)
- Demnok Lannik, Warlock
Fatal Bonds = Immune to direct cast. Not immune to bounces. You will take damage from bounce effect after Rage wears off Shadow Word = Immune Upheaval = Immune Rain of Chaos = Not immune to stun. Immune to damage
- Meepo, Geomancer
Earthbind = Not immune. Poof = Immune to damage. Geostrike = Not immune Divided We Stand = N/A
- Dazzle, Shadow Priest
Poison Touch = Immune to cast. If Rage is casted after Poison Touch, immune to slow, not immune to damage. Weave = Immune to cast. Not immune if Rage is casted after weave Shadow Wave = Immune Shallow Grave = Not Immune
- Azgalor, Pit Lord
Firestorm = Cast Pit of Malice = Not Imunne Expulsion = Cast Dark Rift = Not Imunne
- Dirge, Undying
Raise Dead = N/A Soul Rip = Imunne Heartstopper Aura = Not Imunne Plague = Imunne
- Ish'kafel, Dark Seer
Vacuum = Cast Ion Shell = Immune Surge = Immune Wall of Replica = Cast
- Kael, Invorker
Sun Strike = Cast Chaos Meteor = Cast Forge Spirit = (замечен странный баг, если включить Rage то орб самонов не работое и после окончания Rage. В суммонов можно залазить) Cold Snap = Immune Ghost Walk = Not Immune Ice Wall = Cast Alacrity = N/A Tornado = Cast EMP = Cast Defianing Blast = Cast
Items:
Radiance ( 35 damage/sec aura ) = Immune Blade mail = Immune Frenzy ( mask of madness ) = Not immune Dominate ( helm of dominator ) = Immune Transmute ( hand of midas ) = Immune Death pact = Immune Dagon = Cast Purge (Diffusal Blade) = Immune Hex (Guinsoo's Staff of Vyse) = Immune Cyclone (Eul's Sceptre of Divinity) = Immune Mana Burn (Necronomicon) = immune Last Will (Necronomicon) = Immune Chain Lightning (Maelstrom) = Cast Corruption (Stygian Desolator) = Not immune Maim (Sange) = Not immune Maim (Sange and Yasha) = Not immune Frost Effect (Eye of Skadi) = Not immune Feedback ( manta and diffusal ) = Immune
Neutral Creeps:
Purge (Small Satyr) = Immune Mana Burn (Medium Satyr) = Immune War Stomp (Big Furbolg) = Cast War Stomp (Centaur Warchief) = Cast Ice Breath (Dragonspawn) = Cast Hurl Boulder (Roshan) = Immune Thunder Clap (Roshan) = Cast
2. Регенерирует жизни в % от текущих жизней цели, нанося ей урон в размере этих же %. Level 1 - 4%. Level 2 - 5%. Level 3 - 6%. Level 4 - 7%. Passive
Аналог старому лайфстилу гульки, но с огромными различиями. dmg от Feast физический, а восстановление хп дивайн(т.е. не понижается не чем). Этот скилл наша главная способность убивать и жить... Встретив кентавра с 3000хп вы с одного удара(только Feast) сносите 210хп (без учета армора) и регените столько-же т.к. реген ХП не зависит от армора) чем этот скилл замечательный?... много ДМЖ + много лайфстила + это не орб эффект вобщем этот скилл и есть основа нашего билда найкса. Внимание! не работает на Рошане будьте осторожны т.к. регенерируем только текущие ХП противника и при LowHp цели мы очень уязвимы поэтому... можно кинуть Open Wounds если еще не кидали (для повышения Лайфстила) или отдать фраг другому... а можно просто продолжить бить вражину но быть осторожнее.
3.  Найкс рвет врага, замедляя его скорость бега и позволяя атакующим союзникам высасывать жизненную силу. Жертва медленно возвращает скорость движения в течение 7 секунд. Level 1 - 10%. Level 2 - 15%. Level 3 - 20%. Level 4 - 25%. Cooldown: 30/25/20/15 Manacost: 70/80/90/100
Неплохое замедление, да еще и дает 25% лайфстила команде... Но кулдаун и манакост великоваты... До лэйта нифига не имба... =) но замедляет аж на 7 сек... (замедление идет в течение 7 секунд - стун/70%/30%/10%/10%/10%/10%, Linken's Sphere не блокирует но срабатывает кулдаун. Лайфстил триггерный, срабатывает при нанесении демаги цели (все физ. атаки, касты, скиллы, кроме тех, где демага наносится вспомогательным юнитом.) В лэйте можно использовать не только как слоу но и как лайвстил для большей живучести
4.  Найкс вселяется в выбранного монстра (определить в которого невозможно даже союзникам) и восстанавливает ХП Level 1 - Дружественные и нейтральные монстры. При обратном появлении восстанавливает столько ХП, сколько в этот момент было у крипа. Level 2 - Дружественные, вражеские и нейтральные монстры. При обратном появлении восстанавливает столько ХП, сколько в этот момент было у крипа. Level 3 - Дружественные, вражеские и нейтральные монстры. Восстанавливает максимальное ХП крипа. Cooldown: 100/70/40 Manacost: 150/100/50
не работает на эншентах и Рошане, во время ульта гуля находится в паузе (такие скилы как шэдоустрайк будут действовать и после инфеста, как будто его и не было). При клике на иконку гули или на юнита где наикс находится, показывается вспомогательный наикс (50000 хп), и можно кликнуть вылезти (когда кликаешь, крипу наносится 3 раза по 100000 урона разного типа, ни при каких условиях (даже репел и ульт омни) он не выживет. Если это твой крип контролит его ты норм не сможешь, пусть это делает союзник. Есть одна фича ульты - если юзнешь банку прямо перед ультом, то все время ульта тебя банка будет лечить (это касается только банки). Самый интересный и многофункциональный скилл гульки... позволяет спастись, полечится, гангнуть, увернутся от летящего стана  и т.д.
плюсы N'aixa
- неплохой прирост основного стата Str.
- отличный фарм в лесу начиная с 1-го уровня
- отличный гангер
- начинает "рулить" в миде, продолжает в лейте и так до победного конца.
- имеет 2 бесплатных лайвстила
- имеет огромный DPS
- имеет Аватар с небольшим КД
минусы N'aixa
- нету нюка
- маленький прирост Int. и Agi.
- довольно уязвим в начале игры
- 3 активных магии для силовика с плохим приростом Int. это не очень
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